Tag Archives: model

Learn the wonders of game character design

To get the most realistic character model in Hellblade, Ninja Theory game company had to swim to Serbia to take advantage of modern 3D scanning technology. Graphic technology is increasingly developing.

Increasingly demanding gamers require game developers to always create a world with the most realistic characters possible. The most difficult factor to convey to the audience in a convincing manner is probably the problem of facial expressions on the character model.

Tìm hiểu sự kì công trong khâu thiết kế nhân vật game

While humans we own hundreds of different large and small muscles to express emotions so vividly. Game makers are constrained by technology limitations. The most popular solution for presenting game characters’ faces is “Motion Capture”.

This is the technique of using real actors to act out the necessary scenes while the technical team recorded a 3D view of them. It works with many modern scanning technologies and then applies this framework to virtual characters.

Funding to develop blockbuster games often amounts to tens of millions of dollars. and the main reason lies in the well-invested stages such as Motion Capture.

Recently in the video series revolving around developing its Hellblade game, studio Ninja Theory shared an interesting look. They talked about how they conveyed real-life character expressions to game characters. Please follow along on the top of the article.

Tìm hiểu sự kì công trong khâu thiết kế nhân vật game

Recalling a little about Hellblade, this is the game introduced by Theory Ninja for the first time at the Gamescom 2014 fair. Hellblade takes players to follow Senua. This is the female character described as a Celtic warrior who suffered psychological trauma after experiencing the Viking invasion.

To develop games on complex topics like humans, Ninja Theory said they invited a PhD in neuroscience from Cambridge University. DmC also boldly affirmed that Hellblade is the result of their 14 years of action game design experience.